Table of Contents
Introduction
"80 Days" is an interactive fiction game developed by inkle Studios and released in 2014 for iOS, Android, and PC platforms. The game is a modern retelling of Jules Verne's classic novel "Around the World in Eighty Days", with players taking on the role of Passepartout, the valet of Phileas Fogg, as they race around the world to win a bet. However, unlike the novel, the story in "80 Days" is not linear - players must make choices at every turn, determining which route they take, what items they bring with them, and how they interact with the people they meet. The game features an intricate branching narrative that allows players to explore different storylines and endings depending on their choices. In this article, we will analyze the gameplay, narrative, and themes explored in "80 Days".
Gameplay and Mechanics
"80 Days" is an interactive fiction game, which means that the focus is on narrative and player choice rather than traditional game mechanics. Players navigate through the game by reading descriptive text and making choices at various points in the story. These choices can range from deciding which mode of transportation to take to selecting how to respond to a character's conversation. The choices made by the player determine which route they take around the world, what items they carry, and which characters they meet. The game features a time limit of 80 days, and the player must make decisions quickly to ensure that they reach their destination on time.
In addition to the narrative choices, "80 Days" also features a complex inventory management system. Players must decide which items to bring with them on their journey, balancing the weight of their luggage with the potential usefulness of each item. For example, bringing warm clothes may be useful for traveling through cold regions, but it will also add weight to the player's luggage, making it more difficult to move quickly. The game also features a trading system, allowing players to buy and sell items at various locations around the world. The inventory system adds an additional layer of strategy to the game, as players must carefully consider which items to carry and when to trade them.
Narrative and Story Analysis
"80 Days" features a rich and engaging narrative that draws inspiration from Jules Verne's original novel while also incorporating new characters and storylines. The game's branching narrative allows players to explore multiple storylines and endings, making each playthrough unique. The game also features a cast of well-developed characters, each with their own motivations and backstories. Players must navigate complex social situations and make decisions that will impact how characters view them and how they will be treated in the future.
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One of the strengths of "80 Days" is its attention to detail and world-building. The game takes players to a variety of locations around the world, each with its own culture, history, and politics. The game features detailed descriptions of each location, including landmarks, customs, and local legends. The game also incorporates real-world events and historical figures, such as meeting Nikola Tesla in Belgrade or witnessing a rebellion in India.
The narrative structure of "80 Days" is complex and nonlinear, with the story branching off in multiple directions depending on the player's choices. This creates a sense of replayability, as players can explore different storylines and endings with each playthrough. However, it also means that the game can be overwhelming for players who are new to interactive fiction or who prefer more linear storytelling.
Themes Explored
One of the central themes explored in "80 Days" is the concept of exploration and adventure. The game encourages players to step out of their comfort zone and explore the unknown, whether it's by traveling to a new location or interacting with a new character. This theme is reinforced by the game's focus on world-building and attention to detail.
Another theme explored in the game is the idea of colonialism and imperialism. The game takes place during a time when European powers were expanding their influence around the world, and this is reflected in the attitudes and actions of some of the characters. The game also explores the impact of colonialism on the cultures and people it affected, such as the treatment of native populations in Africa and India.
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The game also touches on themes of class and social inequality. The player character, Passepartout, is a servant to the wealthy and eccentric Phileas Fogg, and must navigate the social expectations and limitations placed on him by his position. The game also highlights the disparities between different social classes, such as the poverty and desperation of the lower classes in London contrasted with the luxury and excess of the upper classes.
Conclusion
"80 Days" is a masterful example of interactive fiction, combining a rich and engaging narrative with intricate gameplay mechanics. The game's attention to detail and world-building create a sense of immersion and adventure, while the branching narrative structure allows for multiple playthroughs and exploration. The game also touches on important themes of exploration, colonialism, and social inequality, making it a thought-provoking and impactful experience. Overall, "80 Days" is a must-play for fans of interactive fiction and adventure games.